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hey arisu, lets share some wallpapers,
doesn't matter what it is just post it!!!
So, practice makes perfect of course but somehow i struggle to even understand how refraction works in a scene, especially when multiple translucent things, glass, are apparent, thus refracting…and then not to mention AO(ambient occlusions), SSS(subsurfacescatters) thus, all objects, refracts one way or another.
Luckiofcourse, there is the refraction diagram and through some sheer trick i also Figured how to, Visualize it on the scene, Problem is now, it's just not something that, i can really confide in, being, my own. So, what then is there, as example, for one to understand ALL kind of scenes, with refracting things? I have seen some books too, but they are lacking though, despite explaining reflection, which is, simpler,i suppose, (until the infinite ones)
>another
So somehow drawing things in other angles are not very similar to your default, so how do one sort of, guess the sizing and direction of a n object, TOdraw, so to get it as Natural?
I need 2 KNOW !
my brother drew this
termer and kgtb requested i add an Oekaki function to the site

wpaint.js is old as fuck so i implemented tegaki.js instead

its only available on /art/ - cause its the art board, duh

have a blast
At a Michigan rest stop. I will be pooping here.
i *could* just look it up…. but you people seem nice and i want to hear from you!! :)
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